Hoi4 best combat width

You'd have to look at each terrain type and figure out optimal widths. The game runs long enough that I usually just make templates for specific regions I'll be in or expect to be in. But realistically, if you know how to make the equipment and division template. Width doesn't matter as much. 2..

Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...Learn how to optimize your combat width for different terrains and scenarios in Hearts of Iron 4, a grand strategy game set in World War 2. Compare the pros and cons of combat width 40, 35, and 18 for urban, plains, hills, desert, forest, jungle, and marsh areas.

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Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat …Actual Combat Width Analysis: The terrain widths are currently designed as +25/+30/+35/+40. This means that the best combat width will also be of the same values. Its now more important to prioritize what terrain you are fighting in. That being said, there are still a large majority of plains+hills+desert in the world.But broadly, you’re going to want smaller widths for defenders (20ish, plus or minus a couple) and larger width for attackers (42-44, but there will be exceptions). One thing you’re going to run into is that there are different ways to calculate width optimums and which way to calculate you think is best will affect which set of widths you ...

Here is a link to the original reddit post: https://www.reddit.com/r/hoi4/comments/1766m1p/combat_width_meta_after_aat_improved_calculation/. Another banger from you keep making more. 406K subscribers in the hoi4 community.The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.Name of video: THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide What I am missing is a more practical application of the unit sizes. Prior to all the combat width changes, I built 40 width divisions and did quite well as long as I had a high level of logistics.The base combat width is 120, so 20/40 and 30/60 are both good widths. I think 30/60 is superior because bigger divisions are more efficient provided you can afford enough to cover the entire front. (I use 60 for my infantry, marines, and armor divisions, and 30 for mountain, specops, air assault, etc.) It depends on the terrains but yea 20,30 ...If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.

10 - 15 - 17 - 27 - 41 to 44. Combat width which will takes more penalties : 19 - 25 - 35 - 37. Since bigger divisions are better, as soon as you can go for 42. #4. Gamer Maid Dec 27, 2021 @ 5:29am. Originally posted by The_Recon2000: Originally posted by glythe: you can take very high mp/equipment losses.What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most logical. It means you get 4 divisions attacking from one ... ….

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If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday.There is still no announced …Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ...

Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. In the Great Game I’ve seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions.

setting in nomadland crossword clue 20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. 4. Award. WanderingFlumph. • 2 yr. ago. A good way to get to 21w might be to toss in an anti air as it'll give you some stats and you won't be building much of an air force. I could see a single unit of artillery working too ...Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too great. algebra 1 unit 2 equations and inequalities answer keybest occult weapons elden ring I'm less concerned about support companies, and more interested in brigades. Obviously, if you want to have special forces in your mountain provinces you should probably use mountaineers. However, with NSP the "optimal" combat width will be 25. Mountaineers, like all infantry, are two width. Clearly, to get the "optimal" combat width you need ... vegas video and temptations mens spa photos Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel. girl gamertaga view from my seat madison square gardenlucky brand style number lookup Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Hearts of Iron 4 Best Division Templates, Aircraft & Tank Designs By Blood Alone DLC. Optimal combat width in …AC is the best recon company (gives highest bonus) and only one or two mils can supply all of your mountain and tank divisions. I wouldn't use them for normal infantry. 3 artylery regiments are fine because division has still enough of infantry regiments to have good org and those arties add a lot of soft attack and that is very important for ... myhtspace pay stub Jul 27, 2019 ... Comments31 · HOI4- Land Doctrines Explained · I moved Great Britain and this happened... · Two different ways to get Himmler in hearts of iron... female muscle growth interactive storyeasy curse word coloring pages2268 wordscapes Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, 28-31, 42-43. The lower combat widths have more diversity, but the consequences of being inefficient here are lessened. Mid-range combat widths start seeing some favorites emerge, but there's still some decent choices throughout.